Bidang Ilmu : Manajemen Informatika

Penulis : John M. Blain

Abstrak :

This Is Book About The Blender Interface, Navigation, Creating And Editing Objects, Materials, Textures, World Settings, Lighting And Cameras, Rendering And Ray Tracing, Animation Basics, 3D Text, NURBS And Meta Shapes, Modifiers, Particle Systems, Child/Parent Relationships And Constraints, Armatures, Shape Key And Action Editors, Fluid Simulation, Nodes, The Blender Game Engine, Video Sequence Editing.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Introduction, Image Representation, Scan Conversion, Two-Dimensional Viewing And Clipping, Three- Dimensional Transformations, Mathematics Of Projection, Three- Dimensional Viewing And Clipping, Geometric Representation, Hidden Surfaces, Color And Shading Models, Ray Tracing.

Bidang Ilmu : Manajemen Informatika

Penulis : Peter Comninos

Abstrak :

This Is Book About Set Theory Survival Kit, Vector Algebra Survival Kit, Matrix Algebra Survival Kit, Vector Spaces Or Linear Spaces, Two-Dimensional Transformations, Two-Dimensional Clipping, Three-Dimensional Transformations, Viewing And Projection Transformations, 3D Rendering, Physically Based Lighting And Shading Models And Rendering Algorithms.

Bidang Ilmu : Manajemen Informatika

Penulis : Peter Shirley,dkk

Abstrak :

This Is Book About Introduction, Miscellaneous Math, Raster Algorithms, Signal Processing, Linear Algebra, Transformation Matrices, Viewing, Hidden Surface Elimination, Surface Shading, Ray Tracing, Texture Mapping, A Full Graphics Pipeline, Data Structures For Graphics, Sampling, Curves, Computer Animation, Using Graphics Hardware, Building Interactive Graphics Applications, Light, Color, Visual Perception, Tone Reproduction, Global Illumination, Reflection Models, Image- Based Rendering, Visualization.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Introduction To 2d Graphics Using Wpf, An Ancient Renderer Made Modern, A 2d Graphics Test Bed, An Introduction To Human Visual Perception, Introduction To Fixed-Function 3d Graphics And Hierarchical Modeling, Essential Mathematics And The Geometry Of 2-Space And 3-Space, A Simple Way To Describe Shape In 2d And 3d, Functions On Meshes, Transformations In Two Dimensions, Transformations In Three Dimensions, A 2d And 3d Transformation Library For Graphics, Camera Specifications And Transformations, Standard Approximations And Representations, Expressive Rendering,  Motion,Visibility Determination, Spatial Data Structures, Modern Graphics Hardware.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Computer Graphics Hardware, Computer Graphics Software, Graphics Output Primitives, Attributes Of Graphics Primitives, Implementation Algorithms For Graphics Primitives And Attributes, Two-Dimensional Geometric Transformations, Two-Dimensional Viewing, Three-Dimensional Geometric Transformations, Three-Dimensional Viewing, Hierarchical Modeling, Computer Animation, Three-Dimensional Object Representations, Spline Representations, Visible-Surface Detection Methods, Illumination Models And Surface-Rendering Methods, Texturing And Surface-Detail Methods, Color Models And Color Applications, Global Illumination, Programmable Shaders, Algorithmic Modeling, Visualization Of Data Sets.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Getting Started, Jogl And The Opengl Graphics Pipeline, Mathematical Foundations, Managing 3d Graphics Data, Texture Mapping, 3d Models, Lighting, Shadows, Sky And Backgrounds, Enhancing Surface Detail, Tessellation, Geometry Shaders, Other Techniques.

Bidang Ilmu : Manajemen Informatika

Penulis : John Dimarco

Abstrak :

This Is Book About Teaching Computer Graphics And Multimedia: A Practical Overview, Digital Prepress: Issues And Solutions For The Preparation Of Print Media, Screenspace, How To Use Photoshop To Improve The Gestalt Of An Image, Adaptive Narrative Virtual Environments, Isoluminance Contours: A Fast, Simple Model For 4D Animated Visualization, Content-Based Video Indexing And Retrieval, Evaluating Graph Drawing Aesthetics: Defining And Exploring A New Empirical Research Area, Client And Server Side Programming Concepts Incorporating Macromedia Flash, Everything That Can Communicate Will: Aspects Of Digital Asset Alignment And Management, Analysis Of Musical Content In Digital Audio, Certain Aspects Of Machine Vision In The Arts.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Combinational Circuits, Sequential Circuit, Memory, Timing Circuit, Logic Family, Application.

Bidang Ilmu : Ekonomi Syariah

Penulis : Agus Triyanta

Abstrak :

Buku ini Membahas Tentang Politik Ekonomi Dalam Islam: Urgensi Dan Perkembangan Wacana, Jaminan Ekonomi Rakyat dalam Tradisi Hukum Barat; Sebuah Deskripsi Untuk Komparasi, Prinsip Islam tentang Jaminan Ekonomi Rakyat, Implementasi Jaminan Ekonomi Rakyat dalam Perspektif Islam, Pranata Ekonomi Umat Sebagai Pendukung Jaminan Ekonomi, Inspirasi untuk Aksi: Menuju pembangunan Ekonomi Keumatan.