Abstrak :
This Is Book About Computer Graphics Hardware, Computer Graphics Software, Graphics Output Primitives, Attributes Of Graphics Primitives, Implementation Algorithms For Graphics Primitives And Attributes, Two-Dimensional Geometric Transformations, Two-Dimensional Viewing, Three-Dimensional Geometric Transformations, Three-Dimensional Viewing, Hierarchical Modeling, Computer Animation, Three-Dimensional Object Representations, Spline Representations, Visible-Surface Detection Methods, Illumination Models And Surface-Rendering Methods, Texturing And Surface-Detail Methods, Color Models And Color Applications, Global Illumination, Programmable Shaders, Algorithmic Modeling, Visualization Of Data Sets.