Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Fluid Mechanics And Computational Fluid Dynamics, Optimization Methodology, Optimization Of Industrial Fluid Machinery, Optimization Of Fluid Machinery For Renewable Energy Systems.

Bidang Ilmu : Manajemen Informatika

Penulis : Sanjib Sinha

Abstrak :

This Is Book About Security Trends, Setting Up A Penetration Testing And Network Security Lab, Elementary Linux Commands, Know Your Network, How To Build A Kali Web Server, Kali Linux From The Inside Out, Kali Linux And Python, Information Gathering, SQL Mapping, Vulnerability Analysis, Information Assurance Model, Introducing Metasploit In Kali Linux, Hashes And Passwords, Classic And Modern Encryption, Exploiting Targets.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Derivation And Proofs In The Propositional Logic, Derivations And Proofs In The Predicate Logic, Deductions In The Style Of Gentzen’s Sequent Calculus, Derivations And Formalizations, Algebraic And Computational Examples, Suggested Readings.

 

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Measurement Conversion Charts, Copyright And Trademark Standards,  Proofreading And Copywriting, Imaging And Color, Type, New, Paper, Bindings And Folds, Envelopes And Folders, Packaging Styles, Postal Standards, Bar Code Standarrds, Printing And Finishing, New Greening Graphic Design, New User Experience And Interface Design, And New Standard Forms And Contracts.

Bidang Ilmu : Manajemen Informatika

Penulis : John M. Blain

Abstrak :

This Is Book About The Blender Interface, Navigation, Creating And Editing Objects, Materials, Textures, World Settings, Lighting And Cameras, Rendering And Ray Tracing, Animation Basics, 3D Text, NURBS And Meta Shapes, Modifiers, Particle Systems, Child/Parent Relationships And Constraints, Armatures, Shape Key And Action Editors, Fluid Simulation, Nodes, The Blender Game Engine, Video Sequence Editing.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Introduction, Image Representation, Scan Conversion, Two-Dimensional Viewing And Clipping, Three- Dimensional Transformations, Mathematics Of Projection, Three- Dimensional Viewing And Clipping, Geometric Representation, Hidden Surfaces, Color And Shading Models, Ray Tracing.

Bidang Ilmu : Manajemen Informatika

Penulis : Peter Comninos

Abstrak :

This Is Book About Set Theory Survival Kit, Vector Algebra Survival Kit, Matrix Algebra Survival Kit, Vector Spaces Or Linear Spaces, Two-Dimensional Transformations, Two-Dimensional Clipping, Three-Dimensional Transformations, Viewing And Projection Transformations, 3D Rendering, Physically Based Lighting And Shading Models And Rendering Algorithms.

Bidang Ilmu : Manajemen Informatika

Penulis : Peter Shirley,dkk

Abstrak :

This Is Book About Introduction, Miscellaneous Math, Raster Algorithms, Signal Processing, Linear Algebra, Transformation Matrices, Viewing, Hidden Surface Elimination, Surface Shading, Ray Tracing, Texture Mapping, A Full Graphics Pipeline, Data Structures For Graphics, Sampling, Curves, Computer Animation, Using Graphics Hardware, Building Interactive Graphics Applications, Light, Color, Visual Perception, Tone Reproduction, Global Illumination, Reflection Models, Image- Based Rendering, Visualization.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Introduction To 2d Graphics Using Wpf, An Ancient Renderer Made Modern, A 2d Graphics Test Bed, An Introduction To Human Visual Perception, Introduction To Fixed-Function 3d Graphics And Hierarchical Modeling, Essential Mathematics And The Geometry Of 2-Space And 3-Space, A Simple Way To Describe Shape In 2d And 3d, Functions On Meshes, Transformations In Two Dimensions, Transformations In Three Dimensions, A 2d And 3d Transformation Library For Graphics, Camera Specifications And Transformations, Standard Approximations And Representations, Expressive Rendering,  Motion,Visibility Determination, Spatial Data Structures, Modern Graphics Hardware.

Bidang Ilmu : Manajemen Informatika

Abstrak :

This Is Book About Computer Graphics Hardware, Computer Graphics Software, Graphics Output Primitives, Attributes Of Graphics Primitives, Implementation Algorithms For Graphics Primitives And Attributes, Two-Dimensional Geometric Transformations, Two-Dimensional Viewing, Three-Dimensional Geometric Transformations, Three-Dimensional Viewing, Hierarchical Modeling, Computer Animation, Three-Dimensional Object Representations, Spline Representations, Visible-Surface Detection Methods, Illumination Models And Surface-Rendering Methods, Texturing And Surface-Detail Methods, Color Models And Color Applications, Global Illumination, Programmable Shaders, Algorithmic Modeling, Visualization Of Data Sets.